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 Shikura (WIP)

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Shikyo Seisatsu
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Posts : 5
Join date : 2010-01-06

Shikura (WIP) Empty
PostSubject: Shikura (WIP)   Shikura (WIP) EmptyThu Feb 18, 2010 11:27 pm

Name: Shikura ~ Death's Cellar

Sealed Description:
Shikura (WIP) 44108630-katana

Katana Size: 35-50 Inches.


Release Phase: "Manipulate the Puppet"

Manifestation:
Spoiler:


Class-Type: Kido-Type
Family-Type: Unknown
Sub-Type: N/A

Shikai Description:
Spoiler:

Shikai Special Ability: Shikura has the unique ability to utilize "Pathokinesis". Just by pointing the tip of the Zanpakuto at a living being (Human, Shinigami, Arrancar, Bounto, Hollow, Quincy, etc.), Shikyo can manipulate, control, and change their emotions and mental feelings. He can also give the target(s) personality traits/characteristics. Basically, Shikura can deduce and alter anyone's personality traits. This forces enemies to perform actions that they usually won't act. Shikura does this by releasing a reiatsu wave towards the victim(s)'s brain and manipulate the emotional and inner parts of it. They can suddenly cause victims to grow angry, become sad, happy, nervous, disappointed, etc. in a way taht they can shift the tide of the battle to their favor. They could also make someone be fearful, observant, cheerful, energetic, etc. by giving them character traits for multiple purposes. Each emotion effects the victim in a way. For the first time they're under Shikura's power, they won't notice the change (unless they're extremely observant fighters and are Captain-level). Each time Shikura's power is used, the victim's own strength and power changes as well. But Shikura's power is not efficient against fast opponents or enemies that are using Sonido/Shunpo/etc. because then Shikura won't work on them because it isn't pointed at the target. However, each emotional change only lasts for eight posts, and there is a four post interval before it can be used again once those eight posts are up. The emotions can be changed during those eight post effect but the wielder must wait six posts for them to shift the emotions again, reverting back to eight posts. Overall, as long as the wielder's enemies are fighting him/her, they're under Shikura's grasps. Because Shikura would be effecting their mind, the victim might not notice its changing power for the first several times but they're bound to get suspicious. Furthermore, it's very hard to resist and fight Shikura's power due to the cranial alternation, as the best time to fight back its power is when the wielder is about to switch emotions per two times, where the victim can most easily repel their current emotion and the emotion that was about to effect them and free themselves of the control. However, this might result in brain damage or short-period exhaustion.

Technique(s):

Name: Jouseishi ~ Emotion Control
Description: Jouseishi is an ability that allows Shikura's wielder to manipulate a victim(s)'s emotions and mental feelings. By sending a reiatsu wave, Shikura can control their emotions. By doing so, Shikura can make someone suddenly feel mad, happy, sad, nervous, panic, joyful, surprise, remorseful, merciful, amused, shy, brave, patient, guilty, shamed, fustrated, bored, hurt, excited, lonely, and other emotions. Shikura can also make someone be caring and force their mind to be in love with a specific person. Emotions can effect one's battle skill and so here're some examples:

Anger- This particular emotion makes a target become quite angry with a specific person. This emotion forces the victim to suddenly attack that specific person, whether it'd be the wielder him/herself or another, with full murderous intent and no regard for their own lives, hence leaving an easy opening on them for the specific post limit. This is a useful change as it can make a target who is holding back to charge at them. They will not hesitate nor think twice, which can ultimately leave them to suffer a fatal death. Since the victim is charging at full speed, the targeted person is best to stay at their position for the victim to travel at a linear fashion, which makes it very easy for the targeted to dodge it. However, if they do get hit, all of the victim's sword attacks gets a 50% boost in strength and damage boost due to the rage. Can only be used twice in a fight.

Happiness- This particular emotion makes a target feel happy and under harmony. They'll feel relaxed and go kinda easy on the wielder. All of the victim's attacks will be weakened by 25%, effecting their battle strength.

Sadness- This particular emotion makes a target feel sad and depressed. This disables them to unleash their full power in the middle of a battle. The victim's speed, agility, reflexes/instincts, and reaction time, and attacks will be slowed down by 20%, effecting how fast they can attack and react to one, making it hard for them to counter. Also, when an opponent tries to attack but fails, it will take them a longer time for them to just turn and attack again.

Nervous- This particular makes a target feel nervous and unprepared. They'll hesitate when approaching the wielder and can make them slower to react when the wielder attacks the victim. When they hesitate, it gives the wielder a longer them to plan or escape. The victim is able to keep their guard and defense up as long as the emotion is active, but it makes them too vulnerable to sword attacks combined with a speed technique like Shunpo, which leaves a fatal attack. The victim will sweat easily, but the purpose of the technique is actually to cloud the victim's next decision and planning skills.

Panic- This particular emotion forces the opponent to panic and have a break down. It forces the victim to back away from the user and feel unsteady when around them. Their defenses will be shutted down for the specific time limit but their attack speed and reflexes will be increased by 50%.

Fustrated- This particular emotion is very efficient when the wielder has a comrade. This forces the victim to feel likfe they'll never accomplish their goal and during combat, will hit the opponent like crazy, increasing their Zanjutsu skills by 10%. They're extremely easy to be hitted by a fatal attack from the comrade as they're concentrated on the wielder. Once this emotion is over, the victim will feel exhausted and their stamina levels will be lowered by 75%.

Merciful- [Locked, only usable during Bankai]



Name: Kosei Hensen

Description: Kosei Hansen is an ability that allows Shikura transmit personality traits to others. This can be used to discourage enemies or even strengthen comrades. Shikura's wielder can also use it on themselves to give them traits that they won't normally have. This particular technique is extremely useful in impersonating a certain person while wearing a disguise. Shikura's wielder can give off up to four personality traits at a time and makes a devastating combination when collaborated with Jouseishi taht really gives SHikura's wielder a winning chance.
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Bankai: Shinjitsu Shikura

Spoiler:


Bankai Special Ability: Shinjitsu Shikura now has an upgrade in its abilities. Each emotional upgrade lasts for twelve posts but the recharge and the switching remains the same.

Technique(s)
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